Womanthology: Space, the follow up to the hit Kickstarter project, Womanthology: Heroic, starts off with the first of five out-of-this-world issues: Moon. Each issue contains 15 6-page stories, plus pinups, how-tos, and more, by women of all ages and experience.
Womanthology: Space, the follow up to the hit Kickstarter project, Womanthology: Heroic, starts off with the first of five out-of-this-world issues: Moon. Each issue contains three 6-page stories, plus pinups, how-tos, and more, by women of all ages and experience. Check out a haunted space station, a snarky robot, and so much more in this debut issue.
In the second issue of the groundbreaking series,we take a look at all sorts of "aliens". From Blair Butler and Alicia Fernandez's inspiring tale of the first female astronaut, to the oddity of finding out what your co-workers REALLY are in a fun and creepy piece by Joelle Sellner and Jean Kang, it's a weird wide world out there. And down here.
Let the stories shine bright in the penultimate issue of the acclaimed Womanthology: Space series. Traveling past the far reaches of the universe, these three tales explore what it means to be alone, lost, and reaching for the stars.
The final issue of Womanthology: Space is here, and it's a doozy. Each "tail" zooms into another galaxy as we follow stories of longing, love, and becoming who you're meant to be. This issue is out of this world, don't miss it!
We all have a place where we belong. Featuring all-new stories from Howard Chaykin (American Flagg), Marc Guggenheim (Arrow), Chris Roberson & Dennis Culver (Edison Rex), Adam P. Knave (Amelia Cole), Jed Dougherty (World's Finest), and many more! Proceeds benefit organizations including GLAAD, Prism Comics, and Stand For The Silent. Released by Northwest Press, which has been publishing quality LGBT-inclusive comics and graphic novels since 2010.
With 18 exclusive Munchkin® game rules! By gently – and sometimes not so gently – mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin card game has stabbed and sneaked and snickered a path to the pinnacle of success. Along the way, it has sold millions of copies, been translated around the world, and spawned more than two dozen sequels and supplements. More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring exclusive content from: Munchkin's designer and Steve Jackson Games president Steve Jackson Munchkin's signature artist John Kovalic (creator of web comic Dork Tower) Steve Jackson Games' "Munchkin Czar" Andrew Hackard CEO of Steve Jackson Games Phil Reed The Munchkin Book also includes a foreword by New York Times bestselling author and Forgotten Realms creator Ed Greenwood, an introduction by editor James Lowder, and contributions from notable mavens of geek culture, including: Andrew Zimmerman Jones • David M. Ewalt • Jennifer Steen • Joseph Scrimshaw • Randy Scheunemann • Jaym Gates • Dave Banks • Matt Forbeck • Christian Lindke • Bonnie Burton • Colm Lundberg • Liam McIntyre
In a future overrun by out-of-control machines and monsters, a handful of human survivors try to fight their way back to a normal life. But what is normal in a world where both monsters and machines need human blood? And which are the real bad guys? Find out in this horrific new series by 30 Days of Night co-creator Steve Niles and menton3, the demented artist behind Monocyte.
This collection of 13 new essays employs ethnographic methods to investigate San Diego’s Comic-Con International, the largest annual celebration of the popular arts in North America. Working from a common grounding in fan studies, these individual explorations examine a range of cultural practices at an event drawing crowds of nearly 125,000 each summer. Investigations range from the practices of fans costuming themselves to the talk of corporate marketers. The collection seeks to expand fan studies, exploring Comic-Con International more deeply than any publication before it.
Things have gotten dangerous for G.I. JOE in Benzheen: the countdown for the activation of a nuclear warhead has begun and a rescue mission led by LT. FALCON struggles to rescue a team of captured G.I. JOE members. Can the team make it out of the blast radius in time? As the clock ticks down in Benzheen, JINX has been sent on a secret mission by DUKE and HAWK where old enemies resurface once more!